- Character designs
- Virtual Tabletop Tokens
- Commissions
- 3D modeling
I worked on AR & VR projects, mostly training softwares for industrial companies and education.
3D :
- Props & environment modeling (3dsmax & Zbrush)
- Props & environment texturing (Photoshop & Substance painter)
- Optimization of industrials meshes (.cad) & retopology from high-poly
- Assets set-up and level building in Unity
- Basics VFX in Unity (smoke, fire, explosions)
2D :
- Storyboards & concepts for pre-production purpose (Photoshop & Sketchbook Pro)
I worked as a 3D art intern at the end of the production of WRC5 (PC/PS4/ONE).
- Props and environment texturing (Photoshop)
- Level building in game engine
- Retakes on old textures and bugs corrections
- Set up of replay cameras in game engine.